

I did a lot of research on KoF when I became friends with a guy who ran an arcade full of them. Karate in this one, has grey hair, and is the champion of the tournament. It looks and plays more like a UFC fight.

That's a slightly obscure 3D fighter that uses the joystick for attacks and the buttons to move. Terry is referred to as the first KoF winner (I believe) because he won the last FF game before the first KoF game.Īlso, the original 70's timeline AoF universe still exists. The tournament they're in in the Fatal Fury games (at least one) is actually King of Fighters, and then it became a seperate game. The AoF games have basically been retconned to say they take place at the proper time in the KoF/FF universe. They added him to Terry's win poses, though he might have been mentioned (just as Geese's kid) in an earlier game. Kid Rock (heh) appeared in KoF *after* he appeared in Garou. You'll have to talk to Neo Rasa about that, though.
#Fatal fury series#
The series has since started using roman numerals for the proper 2D games, and the yearly titles have been given to the 3D console King of Fighters games.Īs far as story, the plotlines are actually pretty cool if you follow them, especially Fatal Fury. Even the year 2005 missing a 'yearly KOF' got NeoWave, iirc, and Maximum Impact.

The series itself has had new iterations every year since it came out, usually indicated by the year following the name. Later KOF games stopped forcing you to pick a preselected team, and let you pick whoever you wanted in your team of 3. The original KOF, iirc, had its teams of KOF characters, AoF characters, etc but iirc they were referred to by geographic location rather than "Team Fatal Fury " Although later KOF's started referring to them by these titles. The early KOF's had Teams of 3 characters per team that you picked and thus, you had rounds with several characters to battle instead of just 1 versus 1. I believe the dodging system was taken from the Fatal Fury games, or at least inspired by it. The game itself, from what I can tell, leans more toward Fatal Fury's gameplay than AoF - but the AOF characters maintained a lot of their same moves, such as parries and reversals, although the gameplay in which they are used has changed. King of Fighters, as mentioned before, was created as a fighting game that incorporated characters from Fatal Fury, Art of Fighting, Ikari Warriors, and Psycho Soldier all great SNK franchises - hence the name, King of Fighters. Many people feel as though KOF: Maximum Impact plays like a Real Bout Fatal Fury game, but I have played very little of RB FF to say for sure (but I love Max. Fatal Fury, Real Bout FF, Mark of the Wolves, etc. I never had the chance to get too far into any of them, but there was many different games. The games did a lot of cool shit, gameplay-wise. Otherwise, I can only think of Just Defend, a little cool thing in Fatal Fury that is similar to SFIII's Parry you can block at the precise time to regain health, iirc. Later on, the series created a dodge system in place of the 2-plane system, and this system seems to be the basis for dodging in King of Fighters later on.

First of all, it used 2 planes of combat on which you could battle, and/or cross over to attack/retreat. I felt like Fatal Fury was more akin to Street Fighter. Lastly, the game had the cool effect of showing progressively bruised/bleeding characters as they took damage through the fight. Graphically, Art of Fighting had amazingly large, detailed, and well-animated sprites not to mention zooming/panning camera effects. The game also innovated the Desperation Attack, a powerful move to use in desperation when your health was low. There was a 'soul meter' of sorts that depleted as you used special moves, and you could reduce your enemy's gauge by taunting. This thread begs for the wisdom of Neo Rasa.Īrt of Fighting, the series, introduced all kinds of cool shit that fighting games didn't really 'standardize' until much later.
